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Blender Works

Beyond the final render.

A collection of Blender-made works, each with the small backstory behind what sparked it, what I wanted to build, and why it stayed with me.

Overview

From Side Hobby to Design Practice

I started learning Blender as a hobby, but it quickly became more than something I did on the side. It gave me a way to build the ideas I could picture in my head, test how forms behave from different angles, and pay closer attention to material, lighting, proportion, and detail.

Over time, 3D became another way for me to think through design — not replacing UX/UI or graphic design, but adding a more tactile and dimensional layer to the way I explore visual ideas.

Starting Point

The first time 3D clicked.

Before Blender, my interest in 3D started in a SolidWorks class. While learning to build objects with precise dimensions, surfaces, and edges, I realized how satisfying it was to make an idea exist from every angle — not just as a flat image, but as something with structure, proportion, and depth.

That experience made me more curious about what 3D could add to my visual work. Later, during a term off, I started learning Blender on my own because I wanted a more flexible space to model, texture, light, and render the kinds of details I couldn’t fully express in 2D.

The First Donut (2023)

The First Donut was my very first Blender project, made over two nearly sleepless days of tutorials, trial and error, and complete obsession. The final render took eight hours, and it was the first time I seriously wanted a desktop just to keep making more.

It may be a simple spinning donut, but I'm still pretty proud of it.

The First Donut (2023)

The First Donut was my very first Blender project, made over two nearly sleepless days of tutorials, trial and error, and complete obsession. The final render took eight hours, and it was the first time I seriously wanted a desktop just to keep making more.

It may be a simple spinning donut, but I'm still pretty proud of it.

Pixels, Prototypes & Coffee?

©2026 Amy Jisoo Kim. All rights reserved.